#pragma once

#include "gameobject.h"
#include "HeatPhysics.h"
#include "Animation.h"

class Saw :	public GameObject, public HeatPhysics
{
private:

	Animation anim;
	bool on;

public:
	// Constructor
	Saw(void);

	// Destructor
	~Saw(void);

	//////////////////////////////////////////////////
	// GameObject methods:
	void Update(float deltaTime)									override;
	void Render(void) const											override;
	void HandleCollision(GameObject& other, CollisionInfo& info)	override;
};

